SVG (Scalable Vector Graphics) and Canvas are both graphics technologies in HTML5, but they have different approaches and use cases. Here's the difference between SVG and Canvas:
|
SVG |
Canvas |
Graphics Type |
Vector-based |
Bitmap-based |
Scalability |
Scalable without losing quality |
Not scalable without loss of quality |
Rendering Approach |
Retained Mode |
Immediate Mode |
Interactivity |
Easily modified and interactive |
Less interactive once drawn |
Accessibility |
Built-in accessibility features |
No built-in accessibility features |
Performance |
Less performant for complex scenes |
High-performance for real-time rendering |
Use Cases |
Icons, logos, charts, interactive visuals |
Games, animations, image editing |
Language |
XML-based markup language |
JavaScript-based API |
In summary, SVG is suitable for scalable graphics, interactive visualizations, and accessibility, while Canvas excels in high-performance rendering, pixel-level control, and applications requiring real-time graphics, such as games and animations. The choice between SVG and Canvas depends on the specific requirements and characteristics of the project.